#ifndef RENDER_DATA_H
#define RENDER_DATA_H

#include "vec4.h"

struct RenderData {
	bool on_screen = true;
	bool owns_texture = true;
	SDL_Texture *texture = nullptr;
	Vec4 dst = Vec4(0, 0, 0, 0);

	RenderData(SDL_Texture *texture, bool owns_texture);

	bool visible();
};

#endif